10. The Pyromantic Order
Masters of fire and destruction, they worship the consuming flame. Previously a chapter of the Elementalists’ Guild, the Pyromancers defected to form their own order upon striking an alliance with the fire giants who inhabit the slopes of the southern volcano.
Heroes:
Pyromancer
Primary Attribute: Intelligence
Range: Ranged
Description:
Area effect caster hero, master of dealing wide swaths of damage. Low tanking ability, high offensive capability.
Hero Abilities | |
Q: Rain of Fire | Calls down 3 waves of fire that damage units in an area. Each wave deals [30-150] initial damage and [5-25] damage per second for 3 seconds, and spawns [1-3] Living Sparks per wave. |
W: Summon Ifrit | Summons a short-lived but fast-moving Ifrit to deal area effect damage in melee. Its life is increased by 2x your intelligence. Flying unit. |
E: Fireball | Launches a long range fireball with some splash damage. Deals [145-1305] + 2x Intelligence damage to ground units in a line. Also leaves a fire which burns friend and foe alike at the point of impact for 15/30/45 dps for a few seconds. |
R: Stream of Flame | Turn your weapon into a rapid-fire flamethrower spell attack for a short period of time. Damage improves with levels. |
D: Voice of the Fire (limit break) | Summon a powerful but short-lived Ifrit Lord to attack at range and summon smaller efreeti. Your Intelligence increases its damage and life. |
Firesworn
Primary Attribute: Strength
Range: Melee
Description:
Area effect warrior, descended from fire giants. Capable of wielding flame as a baker handles bread.
Hero Abilities | |
Q: Conflagration | Create a conflagration at your location, dealing [75-500+ 3x Strength] damage to ground based enemies within [225-425] around you and setting the ground aflame. |
W: Groundswell | Periodically cause the ground beneath your feet to erupt, dealing [6-54] damage per second to ground enemies in a small area and leaving flames which burn for [9-21] seconds. Damage improves with hero damage. |
E: Burning Sludge | Bombards an area with burning sludge, dealing damage to enemy land units stunning them for 1 second. Hero stats affect damage. |
R: Magmatic Aspec | Take on the form of a fire golem, draining mana every second and losing movement speed, but gaining Fortified armor type, extra armor and an immolation that improves with levels. |
D: Fire of Rebirth (limit break) | Limit break. A spirit of flame heals you for [2400-4800] over 12 seconds, then explodes dealing [150 x abil lvl + 7.5 x Strength] damage to nearby enemies. While healing, also hits enemies in short range for burning damage. Your hero dies in the explosion, but is soon reborn. |
All heroes have additional skills which will appear during play.
Spawn units:
Tier 1:
Flame Archer
Description: Basic ranged unit of the Pyromantic Order
Armor type: Unarmored
Damage type: Piercing
Range: Midrange
Movement type: Foot
Special: Burning arrows: Additional spell type damage every 4 seconds at cost of mana.
Tier 2:
Oil Slinger
Description: Midrange DPS
Armor type: Light
Damage type: Blunt
Range: Midrange
Movement type: Foot
Special: Small area effect attack, 25% in 50 area.
Tier 3:
Adept Sorceror
Description: Ranged DPS / Support
Armor type: Light
Damage type: Magic
Range: Midrange
Movement type: Foot
Special: Burning Inspiration: +10% damage for 90 seconds. Small area effect attack.
Tier 4:
Zealot
Description: Tank
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 1. Burning Touch: Damage over time to attacked targets, 2. Critical Strike 10% for x3.25, 3. Self Sacrifice: Below 15% hp sacrifices self to create an Ifrit.
Tier 5:
Flame Temple Guardian
Description: Frontline DPS
Armor type: Ghostly
Damage type: Elemental
Range: Melee
Movement type: Flying
Special: 1. Area effect punch, 2. Fan of Flames – attack three nearby enemies with elemental damage periodically.
Tier 6:
Fire Golem
Description: Tank
Armor type: Fortified
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: 1. Cleave attack, 2. Permanent immolation burning nearby enemies.
Tier 7:
Fire Giant Soldier
Description: Tank / Antimass
Armor type: Heavy
Damage type: Hero
Range: Melee
Movement type: Foot
Special: 1. Block 10% to reduce incoming damage by 250
Tier 7: Spell shield, damage reduction, resistant skin.
Tier 8:
Fire Giant Sorceror
Description: Area effect DPS
Armor type: Medium
Damage type: Spells
Range: Ranged
Movement type: Foot
Special: 1. Stream of Flame: Attack very quickly for a short while, 2. Summon Giant’s Ifrit with immolation.
T8: Spell shield, damage reduction, resistant skin.
Tier 9:
Salamandragon
Description: Giant versatile frontline
Armor type: Unarmored
Damage type: Cutting
Range: Melee
Movement type: Cavalry
Special: Area effect swing.
Tier 9: Spell shield, damage reduction, resistant skin, elemental resistance: Takes 25% reduced damage from elemental type.