Apotheosis
Faction 15: Strategist

Faction 15: Strategist

15. The Conventional Army

The forces of the Guilds are well trained, generously equipped and recruited from all civilized parts of the island.

Heroes:

Strategist
Primary Attribute: Agility
Range: Melee
Description:
Versatile fighter with dueling, hunting and area damaging capabilities.
“Once you understand the way broadly, you will see it in all things.”

Hero Abilities
Q: Balance BreakShove or trip enemies directly in front of you, causing minor damage and reducing their attack- and movement speeds while they recover.
W: Blade ThrowToss a spinning blade to deal physical damage based on hero agility in a wide line.
E: Deadly CutsGives a 6% chance to deal [80-560%] more damage on an attack. Also activates a periodic spinning attack that deals [48-144%] of your attack damage to adjacent enemies. Cooldown [9-3 seconds].
R: Leaping SlashPerform a short range (max 270[-480]) jumping attack, hitting all enemies where you land for your swing damage and stunning them.
D: Flow State Fighting (limit break)For [24-36] seconds, gain [50-100]% attack speed, [30-60]% movement speed, and take [20-40]% reduced damage. While active, Deadly Spin resets the cooldowns of Leaping Slash and Balance Break.

Slayer
Primary Attribute: Strength
Range: Melee
Description:
Unmatched duelist hero with strong short range debilitation spells, specialized in slaying heavy enemies and summons.

Hero Abilities
Q: Slayer’s OathIntimidate nearby enemies reducing their armor by 2[-12] and damage by 6[-30]% for 9 seconds.
The Slayer gains +3[-27] armor for 6 seconds and heals for 3.5[-8]% of his life.
W: Slayer’s BladeThe Slayer deals 12[-108]% extra damage per consecutive attack when striking the same target, and twice as much if it’s a daemon.
E: Rippling StrikeSend energy rippling outward with a strike, dealing (30 x AbilLvl + Strength x2) damage to enemy ground units in a wide swatch in front of you. Enemies within 175 also suffer -10% movement and attack speed.
R: Spirit StrikeStrike an enemy for [60-300] damage, and slow them down for 2 seconds dealing [60-300] additional poison damage. When the target unit dies, it respawn as a companion spirit for you. (Works only for L6 and below).
D: Defender of the Realm (limit break)For 60 seconds, gain +[12-36] armor, +[12-36] hp regeneration and periodically stun nearby ground enemies, dealing [50-100] damage each time.
While active, Slayer’s Blade can build up 1[-3] additional damage stacks.

Steel Maiden
Primary Attribute: Agility
Range: Ranged
Description:
Long range damage dealer with mainly physical attacks. Steel maidens are one with the bow.

Hero Abilities
Q: Bolas NetCauses a target enemy unit to be bound to the ground so that it cannot move for [6-60 / 1-3] seconds. Range improves with levels. Air units that are ensnared can be attacked as though they were land units.
W: Steel WindPrepare your next attack to unleash 3[-12] extra arrows at enemies around you.
E: Execution ShotFire a missile dealing high damage in a small area of effect. Hero levels and agility improve damage.
R: Needling ArrowsFire two arrows in the direction of your target, at long range. 6 second cooldown.
D: Absolute Focus (limit break)For 24 seconds, fire an additional arrow every 1.5 seconds dealing damage based on your attack. Arrows can cripple an enemy’s arm reducing attack speed, a leg reducing movement speed or stun and deal extra damage.

All heroes have additional skills which will appear during play.

Spawn units:

Tier 1:

Conscript
Description: Basic melee unit of the Conventional Army.
Armor type: Unarmored
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: none

Tier 2:

Spearman
Description: Supporting melee unit able to reach from behind the front line.
Armor type: Heavy
Damage type: Piercing
Range: Long melee
Movement type: Foot
Special: none

Tier 3:

Crossbowman
Description: Long range DPS.
Armor type: Medium
Damage type: Piercing
Range: Long range
Movement type: Foot
Special: Critical strike: 10% for 1.5x damage.

Tier 4:

Heavy Swordsman
Description: Frontline tank / DPS
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 1. Critical strike: 8% chance to deal 2.8x damage, 2. Block:10% chance to reduce an incoming attack by 25.

Tier 5:

Agitator
Description: Frontline buffer / melee support unit
Armor type: Hides
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: Agitation: Temporarily gives an ally extra attack speed and movement speed.

Tier 6:

Knight
Description: Melee Tank / DPS
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Cavalry / Foot
Special: Two-form unit, the knight continues the fight dismounted,
Mounted: 1. Bash 7.5% for +80 damage and a short stun, 2. Javelin Throw (200 dmg 20s cooldown)
Dismounted: 1. Critical strike 20% for 2x, 2. Block 15% to reduce by 50.

Tier 7:

Battle Chariot
Description: Long range DPS
Armor type: Medium
Damage type: Piercing
Range: Long range
Movement type: Cavalry
Special: Spawns a Crossbowman (Tier 3) on death.
Tier 7: Spell shield, damage reduction, resistant skin.

Tier 8:

Half-Giant Soldier
Description: Cleaving Tank
Armor type: Hero
Damage type: Hero
Range: Melee
Movement type: Foot
Special: 1. Area effect attack, 2. Periodically increase own damage by 30% for 3s.
Tier 8: Spell shield, damage reduction, resistant skin.

Tier 9:

Mithril Elite Guard
Description: Fast tank / DPS
Armor type: Heavy / Hero
Damage type: Hero
Range: Melee
Movement type: Cavalry / Foot
Special: Two-form unit. Cleaving attack. Higher than normal T9 damage reduction and armor.
Mounted: Faster movement
Dismounted: Faster attack, Bash 6% for +400 damage and short stun, Evasion 6%, Critical strike 10% for 3x damage.
Tier 9: Spell shield, damage reduction, resistant skin.