Apotheosis
Faction 8: Mercenary

Faction 8: Mercenary

8. The Mercenary Tribe

Unlike most vagabonds and outlaws cast away from the ordered lands of the Guilds, the men of the Gwairoos tribe adhere to a short but strict code, and foster an internal culture that creates loyalty. After settling in a harsh land to escape cavalry raids aimed at ending their banditry, the tribe encountered unlikely allies which now enable it to take on cavalry charges, and worse.

Heroes:

Mercenary

Primary Attribute: Strength
Range: Melee
Description:
Versatile fighter with some midrange capabilities, dealing physical damage and adapting to his enemy’s weakness.

Hero Abilities
Q: JavelinThrow a javelin at target enemy, dealing slow poison and direct damage.
W: Spinning AttackSwing your sword around, dealing [75xAbilLevel +Strength +Agility] damage to nearby enemies.
E: AmbushSummons four ambushers around the target enemy to attack it, two in melee and two at range with ensnare. Hero strength affects their hit points, strength and agility affect damage.
R: Leaping SlashPerform a short range (max 270[-480]) jumping attack, hitting all enemies where you land for your swing damage and stunning them.
D: Uprising (limit break)Call waves of mercenary units to your aid and give all allies in [900-1100] area improved attack and movement speed.

Assassin

Primary Attribute: Agility
Range: Melee
Description:
Unmatched mage hunter hero with excellent escape and single target damage skills.

Hero Abilities
Q: JavelinThrow a javelin at target enemy, dealing slow poison and direct damage.
W: EviscerateActive use: Lock onto target and gain attack speed briefly. If target dies while Eviscerate is on, it extends.
Passive: Every 4th attack to the same target, deal [48% x ability level] extra damage.
E: Enchanted DaggersSend three enchanted daggers to attack your target. Daggers have 21[-189] hp, 66% evasion and deal 16[-144] piercing damage. HP improves with hero intelligence, damage with agility.
R: Running ChargeCharge and tackle an enemy ground unit at high speed, dealing [75-675] direct damage and stunning it for [1-5 / 0.45-1.75] seconds.
Warning: Costs an additional 15 mana for the speed boost.
D: Deadly Inspiration (limit break)Gain the ability to walk through other units, as well as +[50-150]% attack speed and [30-90]% Evasion for 18 seconds.

Heretic Cultist

Primary Attribute: Intelligence
Range: Ranged
Description:
Unpredictable and unreliable midrange caster with versatile attack, heal and defense. The Heretic Cultists worship whatever entities are willing to teach them magic, and reap a diverse set of boons.

Hero Abilities
Q: Chaotic BlessingsBestow a random benefit to target ally. Some blessings affect nearby units as well. Duration: 30 seconds for heroes and T7+, 45s for lower.
W: Chaotic ConvergenceCreate a vortex of chaos magic at the target point, randomly bombarding it with damaging effects soon after.
E: Chaotic SummonSummons the spirit of a monster or creature touched by chaos. Skills, attack types and armor types vary.
R: Summon TricksterSummon a magical trickster with a ranged attack and spells to cast. Has a small chance to repeat spells you cast.
D: False God’s Voice (limit break)Summons a powerful monster to fight for you at range.

All heroes have additional skills which will appear during play.

Spawn units:

Tier 1:

Brigand
Description: Basic melee unit of the mercenary faction.
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: none

Tier 2:

Mercenary Soldier
Description: Basic ranged unit of the mercenary faction.
Armor type: Unarmored
Damage type: Piercing
Range: Midrange
Movement type: Foot
Special: none

Tier 3:

Heretic Dabbler
Description: Midrange DPS.
Armor type: Light
Damage type: Magic
Range: Long range
Movement type: Foot
Special: Minor Chaos Magic: 11% chance to randomly cause a damaging effect, cast a curse, heal an ally or boost an ally’s damage.

Tier 4:

Bandit Marauder
Description: Melee DPS
Armor type: Unarmored
Damage type: Piercing
Range: Melee
Movement type: Cavalry
Special: Ensnare: Cast a net to trap a nearby enemy for a short while.

Tier 5:

Bandit Harrier
Description: Long range DPS
Armor type: Heavy
Damage type: Piercing
Range: Long range
Movement type: Cavalry
Special: Critical strike: 10% for 1.5x damage.

Tier 6:

Cyclope Half Giant
Description: Melee Tank / DPS
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: Slashing area effect attack, 10% chance to block 25 damage.

Tier 7:

Ogre Gladiator
Description: Tank
Armor type: Heavy
Damage type: Blunt
Range: Long melee
Movement type: Foot
Special: Area effect attack. When below 60% life, has a 20% chance to critical strike for x2, below 45% a 10% chance to block 500 damage, and below 30% a +20 armor boost.
Tier 7: Spell shield, damage reduction, resistant skin.

Tier 8:

Heretic Scion
Description: Ranged antimass DPS
Armor type: Unarmored
Damage type: Magic / Spells
Range: Long range
Movement type: Cavalry
Special: Area effect spell attacks.

Tier 9:

Cyclops Warlord
Description: Giant Tank / antimass
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 1. Splash attack, 2. Cruelty: Gain damage per nearby enemy below half health, 3. Elevated Attack
Tier 9: Spell shield, damage reduction, resistant skin.