Apotheosis
Faction 5: The Druidic Order

Faction 5: The Druidic Order

5. The Druidic Order

Druid is the word for those who devote their life to the study of life itself. Their affinity for plants and animals make them seek out life in nature. The army of the forest is tanky and prefers to work gradually.

Heroes:

Druid

Primary Attribute: Intelligence
Range: Ranged
Description:
Master of regeneration and area control. Compensates for damage and attack speed with healing and tanking ability.

Hero Abilities
Q: Idun’s GardenChanneling mass heal spell. Summons healing plant elementals and healing sprites around you in waves.
W: Summon Thorn ElementalSummons a tanky Thorn Elemental with a slowdown melee attack and spiky skin which damages enemies who attack it in melee.
Your Intelligence improves its hit points and damage, your strength improves its damage.
E: Trapping RootsChannelling spell. Gradually create up to 8 root tentacles around target enemy unit. They attack in melee, dealing [6-40] damage per hit. Roots have 24% evasion and 5% chance to entangle(stun) on attack.
Intelligence improves their damage.
R: Root AttackRanged AoE line attack with stun. Hits ground units only. Stun, damage and AoE improve with levels. Deals [35-305] damage in addition to stunning for [0.5-2.5] / [0.15-1.35] seconds.
D: Spring (limit break)Causes rains of healing energy to pour down in a large area, healing friendly allied units for 50 hp per second and summons powerful Life Elementals to fight for you. Your attributes improve their stats.

Greensworn

Primary Attribute: Strength
Range: Melee
Description:
Plant-based strength hero with good tanking ability and area control.

Hero Abilities
Q: Summon Wooden SoldiersSummon wooden soldiers to fight for you in melee with blunt type damage. Hero strength improves hit points, damage and regeneration.
W: Ironwood WeaponChannelling self-buff. Create an Ironwood Weapon to absorb incoming damage for you. While it is alive, gain bonus damage. 3 second cast.
Strength improves its hit points.
E: Healing ShieldCreate a Rejuvenation effect on yourself which heals for 9[-81] per second for 30 seconds. On cast, also heal all nearby allies for 30[-150] and heal self for 2x Intelligence per skill level.
R: Mass EntangleCause enemies within 512 range to suffer Entangling roots, stopping their movement and attack and dealing [24-120] damage per second for 4 seconds [0.4-2.2 for heroes].
D: Touch of the Green God (limit break)The Green God sends one of his guardian trees to aid you, which absorbs damage and improves your skills while it is alive. Attackers are punished by roots.
Passive: Adds 300 hp and +1 hpregen when learned.

All heroes have additional skills which will appear during play.

Spawn units:

Tier 1:

Wooden Man
Description: Basic melee unit of the Druidic Order.
Armor type: Heavy
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: Chance to spawn a healing wisp on death.

Tier 2:

Forest Ranger
Description: Basic ranged unit of the Druidic Order.
Armor type: Light
Damage type: Piercing
Range: Midrange
Movement type: Foot
Special: Shadowmeld.

Tier 3:

Green Mage
Description: Midrange support.
Armor type: Unarmored
Damage type: Magic
Range: Ranged
Movement type: Foot
Special: 20% chance on attack to spawn a healing sprite (45 heal x1) or an angry vine with a minor Slow Poison.

Tier 4:

Wooden Soldier
Description: Tank.
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 1. Entangling roots, 2. Rejuvenation, 3. Thorns.

Tier 5:

Green Drake
Description: Flying DPS
Armor type: Medium
Damage type: Corrosive
Range: Short range
Movement type: Flying
Special: Armor reducing attack.

Tier 6:

Ent Soldier
Description: Tank
Armor type: Fortified
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: Bash, damage reduction, spell duration reduction. Fortified armor; Last to be targeted,

Tier 7:

Root Walker
Description: Tank / Support
Armor type: Medium
Damage type: Cutting
Range: Melee
Movement type: Cavalry
Special: Every 12 seconds, spawn 3 roots with poison and have a chance to spawn a healing plant elemental.
Tier 7: Spell shield, damage reduction, resistant skin.

Tier 8:

Speaking Tree
Description: Tank
Armor type: Heavy
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: Words of Soothing: Periodically improve regeneration of nearby allies.
T8: Spell shield, damage reduction, resistant skin.

Tier 9:

Green Dragon
Description: Flying DPS
Armor type: Heavy
Damage type: Corrosive
Range: Long range
Movement type: Flying
Special: Long range splash attack, 15% chance to block 2000 damage, 30% spell damage reduction.
Tier 9: Spell shield, damage reduction, resistant skin.