Apotheosis
Faction 6: Geomancers

Faction 6: Geomancers

6. The Order of Geomancy

Masters of stone, magneticism and their manipulations, Geomancers lead a self-contained lifestyle on the highest mountain of the island. Their order is a chapter of the long-dissolved School of Elementalism which broke up with the defection of the Pyromantic Order, and they still count aeromancers and hydromancers as their closest allies.
The geomantic army is tanky and well-armored in the extreme, giving up range and speed for the advantage of durability.

Heroes:

Geomancer

Primary Attribute: Strength
Range: Melee
Description:
Despite being a caster, the Geomancer boasts some of the best close range fighting and survival ability.

Hero Abilities
Q: Ground SlamSlams the ground, dealing [60-560] + Strength x 1.5 damage to enemy ground units within [250-450] range and briefly slowing their attack and movement speeds. If you have a Golem, it slams for half the damage of your slam soon after. If you have Mountain Strength activated, also hit for [25-1125] extra damage in 360 range.
W: Mountain StrengthLow cost melee tanking and AoE skill. Gain the strength of the mountains, adding strength over 5 seconds and then removing it gradually over 5 seconds. Movement speed is reduced at the same time.
E: Boulder ThrowThrow a boulder dealing area effect blunt damage at target area. Friendly fire! Damage at point of impact: [125-1125] + 2x Strength Blunt type damage.
R: Build Stone GolemConstructs a Stone Golem with heavy armor and blunt damage.
When summoned, it absorbs rocks in its immediate area and adds their health to its own.
Hero strength improves its hit points, and hero intelligence improves its armor.
D: Crash Attack (limit break)Launch yourself into the air and come down with a crash, stunning enemies and dealing [250-2250] + Strength damage in the area where you land.

All heroes have additional skills which will appear during play.

Spawn units:

Tier 1:

Mudling
Description: Basic melee unit of the Geomantic Order
Armor type: Unarmored
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: Leaves a pile of Living Mud when it dies, which can be absorbed by other earth golems.

Tier 2:

Stonecutter
Description: Basic ranged and support
Armor type: Light
Damage type: Piercing
Range: Midrange
Movement type: Foot
Special: Repair earth golems.

Tier 3:

Stone Construct
Description: Tank
Armor type: Fortified
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: Repairable. Spawns a mudling on death.

Tier 4:

Battle Mason
Description: Support / Frontline
Armor type: Heavy
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: 1. Bash 7.5% chance for +80, 2. Armor aura +2 armor for allies in 350 range.

Tier 5:

Slate Golem
Description: Ranged DPS / Antimass
Armor type: Medium
Damage type: Piercing
Range: Midrange
Movement type: Foot
Special: 1. Line attack damaging targets behind original enemy, 2. Damage reduction, 3. Construct.

Tier 6:

Mountain Troll
Description: Tank
Armor type: Light
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: 1. Bash 7.5% for +80, 2. Damage reduction

Tier 7:

Silver Golem
Description: Antimass
Armor type: Heavy
Damage type: Cutting
Range: Long melee
Movement type: Foot
Special: 1. Big area effect swing, 2. 60% extra spell damage reduction.
Tier 7: Spell shield, damage reduction, resistant skin.

Tier 8:

Gold Golem
Description: Dueler
Armor type: Medium
Damage type: Cutting
Range: Long melee
Movement type: Foot
Special: 1. 75% spell damage reduction, 2. Critical Strike 10% for x1.5 damage.
T8: Spell shield, damage reduction, resistant skin.

Tier 9:

Obsidian Golem
Description: Tank / antimass
Armor type: Fortified
Damage type: Hero
Range: Melee
Movement type: Foot
Special: Gains additional armor as damage makes it more compact.
Tier 9: Spell shield, damage reduction, resistant skin.