Apotheosis
Faction 2: The Arcane Order

Faction 2: The Arcane Order

2. The Arcane Order

A school dedicated to the study of the deeper arcane mysteries, and the energies of the ether. Arcanists are spell casters specialized in defeating other spell casters.
The arcanist’s army uses mana to deal damage and deflect attacks, making up for a lack of durability.

Heroes:

Arcanist


Primary Attribute: Intelligence
Range: Ranged
Description:
High intelligence anti-mage caster. Tricky and fragile, builds up momentum slowly. The Arcanist delves into the secrets of the arcane realms, but if you disturb his circles, he may delve into yours.

Hero Abilities
Q: Summon Mana OrbsSummon 3 orbs which act as mana banks. They recover mana gradually and die to refill yours when you run out.
When orbs reach full mana, gain a periodic attack. If cast while you have living orbs, transforms the ones with full mana to a higher form.
Form 2: Bigger mana pool and faster regeneration.
Form 3: Has a mana-burning attack.
All three forms manaburn enemies in a small area when they die.
W: Arcane FlareRanged direct damage channelling spell. Deals [120-1080] spell damage over 4 seconds to your target and in a small area. Deals 33% extra damage if target has less mana than you have, and 33% extra if target is summoned.
E: Summon MimicSummon two Mimics to confuse and fight your enemies in melee. Hero intelligence improves life and damage.
R: Summon Magic EaterAnti-mage summon. Send two magic eaters with 100% evasion which burn and steal enemy mana with each hit. When they die, your hero gains their collected mana. Lasts 12 seconds.
Hero Intelligence improves damage.
D: Divine Insight (limit break)Channelling spell. Summon area effect ranged attacking Harmonious Manifestations. Allies within range gain +[25-75]% mana regeneration, enemies within range are periodically mana burned for aoe damage, the Arcanist cycles through defensive buffs and his summons gain a mana boost.

Silent Guardian


Primary Attribute: Strength
Range: Melee
Description:
Anti-magic fighter and destroyer of summons. Uses mana for offense and defense, strong against spellcasters.

Hero Abilities
Q: Arcane SpikeRelease 20% of your energy in one burst, damaging enemies within 500 range and dealing 45 damage per level plus the energy lost.
Enemies with mana also get burned for 30 damage per level. Summoned units take 20 per level extra damage.
W: Shield of SilenceTanking and antimage skill. Cause adjacent enemies to suffer silence for 1.5 seconds, gain [6-54] armor for 12 seconds which fades by a quarter every three seconds. Passive: Gain +1 armor and 6% resistance against spell and magic damage when learned.
E: Weapon of ReductionTurn on to drain mana, but burn 8[-40] mana per hit for enemy heroes, 16[-80] for enemy units.
R: Spear of TruthThrow a spear of truth directly at target enemy, dealing 60[-540] damage and stunning them for 0.3-[1.35] / 1.5[-4.5] seconds.
If the target has mana, Spear deals 45-[135] extra manaburn damage.
If target is summoned, deal 45[-405] extra damage.
Damage is also improved by your hero attributes.
D: Radiant Form (limit break)Take on your radiant form for up to 45 seconds, gaining armor, faster hovering movement, a faster attack speed and longer range. All your abilities hit harder in Radiant Form.

All heroes have additional skills which will appear during play.

Spawn units:

Tier 1:

Similacrum
Description: Basic melee unit of the Arcane Order.
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Hover
Special: Mechanical, Mirror Image.

Tier 2:

Adept
Description: Basic ranged unit of the Arcane Order.
Armor type: Light
Damage type: Magic
Range: Ranged
Movement type: Foot
Special: Armor reducing attack, -1 armor.

Tier 3:

Spellspear
Description: Melee DPS.
Armor type: Medium
Damage type: Piercing
Range: Long melee
Movement type: Foot
Special: Energy bolt attack at 12 second cooldown.

Tier 4:

Conjurer
Description: Ranged DPS
Armor type: Unarmored
Damage type: Magic
Range: Midrange
Movement type: Foot
Special: 1. Time Dilation: Slows the attack speed of the enemy by 20% on hit, 2. Summons Unstable Manifestation periodically for ranged aoe spell damage.

Tier 5:

Arcanist’s Golem
Description: Midrange anti-mass DPS
Armor type: Heavy
Damage type: Cutting
Range: Short range
Movement type: Foot
Special: Mechanical, Bouncing attack.

Tier 6:

Being of Resonance
Description: Midrange DPS
Armor type: Various
Damage type: Magic / Cutting / Blunt / Corrosive
Range: Ranged
Movement type: Hover
Special: Four-form unit, splits on death.

Tier 7:

Idealized Being
Description: Long range DPS
Armor type: Medium
Damage type: Piercing
Range: Long range
Movement type: Hover
Special: 1. Line attack, long range attack.
Tier 7: Spell shield, damage reduction, resistant skin.

Tier 8:

Cobalt Golem
Description: Tank
Armor type: Fortified
Damage type: Blunt
Range: Melee
Movement type: Foot
Special: 1. Uses a blast attack when mana is full, 2. Energy theft: cause nearby enemies mana degeneration, 3. 60% spell damage reduction.
Tier 8: Spell shield, damage reduction, resistant skin.

Tier 9:

Cosmic Archon
Description: DPS
Armor type: Ghostly
Damage type: Magic
Range: Melee
Movement type: Foot
Special: 90% spell damage reduction, periodically purges nearby enemies, removing buffs and dealing damage to summons.
Tier 9: Spell shield, damage reduction, resistant skin.