Apotheosis
Systems

Systems

Systems

This page will show some of the overarching systems of the map which apply regardless of game mode.

Armor and damage

The armor system is set up around unit roles. With individual exceptions, a heavy armor blunt damage unit will tend to be a melee tank, while a magic damage light armor unit will most often be a ranged unit focused on dealing damage.

Dmg type V
Armor type ->HeavyHidesMediumLightGhostlyFortifiedHeroarmorImpenetrable
Blunt8090110100120909060
Cutting1008012011090708050
Piercing9011010012080507050
Magic1201009080110506050
Corrosive1101208090100806060
Spells (Elemental)100100100100100808070
Herodmg1001001001001009011090

One point of armor corresponds to a 4.5% increase in life.

The principle for tier comparisons is for lower tiers to supply better stats per gold and per minute of spawns. Abilities, upgrades, concentration of power and unit levelups place the emphasis on higher tiers as the game goes longer.