3. Beastmasters
Officially a chapter of the Druidic Order, the beastmasters make their home far from the deep forest where their druid brethren worship, opting instead for a life on the steppe in tune with the hunting animals. Allies of bears, wolves and panthers, they watch over the balance of wild nature. The army of beasts has good basic stats apart from armor, and is almost exclusively oriented towards melee and physical damage.
Heroes:
Beastmaster
Primary Attribute: Strength
Range: Melee
Description:
The beastmaster changes forms to do heavy battle in melee, or chase down runing targets.
Hero Abilities
Q: Lacerate | Slash at all nearby enemies causing them to bleed, losing 12[-60] hp per second and suffering 6[-27]% attack speed reduction. Duration 9[-33]s, half on heroes. |
W: Leap Attack | Jump a short distance, dealing dealing +[50-450] plus half your attack damage to those you land on. Range, damage and cooldown improve with levels. |
E: Drive Animal | Send a stampeding animal into the target enemy to stun and damage it for [125-1125] hit points. If killed by a Beastmaster or Herdsmaster, heal for 25 x hero level. 4.5 second cooldown. Cast on self for easy heal. In animal forms, this ability is replaced by Bear Paw Swipe, Frenzied Attack or Catoblepas Claw. |
R: Running Charge | Charge and tackle an enemy ground unit at high speed, dealing [75-675] direct damage and stunning it for [1-5 / 0.45-1.75] seconds. Warning: Costs an additional 15 mana for the speed boost. |
D: Catoblepas Blessing (limit break) | Transform into the mighty Catoblepas, draining mana over time but gaining stats, attack speed and a pulverize attack. |
Herdsmaster
Primary Attribute: Intelligence
Range: Ranged
Description:
Summoner hero with a mix of area effect and single-target hunting tactics. Physical damage caster.
Hero Abilities
Q: Spirit Bison | Call two beefy Spirit Bison to fight for you in melee, with Pulverize. Hero attributes improve their stats. |
W: Bull Run | Send a rampaging bull to damage ground enemies in a line, dealing damage to all in its path. 50 per level + 2x Intelligence. |
E: Drive Animal | Send a stampeding animal into the target enemy to stun and damage it for [125-1125] hit points. If killed by a Beastmaster or Herdsmaster, heal for 25 x hero level. 4.5 second cooldown. Cast on self for easy heal. |
R: Mark Target | Targeted summon. Creates 3 Spirit Jaguars around the target enemy, to attack it. Hp [225-2025], DPS [18-162] per summon. Lasts 60 seconds. |
D: Behemoth Call (limit break) | Call upon the mighty Behemoth to aid you in battle! [180-540] DPS Hero type damage with splash, [2400-7200] hit points with 6 point hardened skin and [18-54] hp regen. |
All heroes have additional skills which will appear during play.
Spawn units:
Tier 1:
Steppe Wolf
Description: Basic melee unit of the Army of Beasts
Armor type: Unarmored
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 12% evasion, 20% critical strike for x2.
Tier 2:
Bat
Description: Flying DPS
Armor type: Unarmored
Damage type: Piercing
Range: Melee
Movement type: Flying
Special: None
Tier 3:
Herdsman
Description: Ranged support
Armor type: Medium
Damage type: Blunt
Range: Midrange
Movement type: Foot
Special: Heal
Tier 4:
Smilodon
Description: Fast DPS / assassin unit
Armor type: Light
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 1. Critical strike 20% for x2 damage, 2. Eat fleshy corpses to restore health, 3. Turn invisible after a kill until its next attack.
Tier 5:
Whitefang
Description: Melee DPS / antimass
Armor type: Unarmored
Damage type: Cutting
Range: Melee
Movement type: Foot
Special: 1. 7.5% chance on attack to cut nearby ground enemies for 90 damage (180 range).
Tier 6:
Red Owl
Description: Flying cavalry
Armor type: Medium
Damage type: Piercing
Range: Melee
Movement type: Flying
Special: 1. Evasion 9%, 2. 10% chance to block 250 damage
Tier 7:
Steppe Wolf Chieftain
Description: Antimass
Armor type: Unarmored
Damage type: Blunt
Range: Melee
Movement type: Cavalry
Special: 1. Bash 12.5% for +160 damage and stun.
Tier 7: Spell shield, damage reduction, resistant skin.
Tier 8:
Smilodon Chieftain
Description: Dueler
Armor type: Medium
Damage type: Piercing
Range: Long melee
Movement type: Cavalry
Special: 1. Critical Strike 10% for x1.5 damage, 2. Evasion 9%, 3. Hunt coordination: Periodically gives nearby Smilodons a brief +20% boost to attack and movement speed.
T8: Spell shield, damage reduction, resistant skin.
Tier 9:
Gray Bear
Description: Tank / antimass
Armor type: Heavy
Damage type: Cutting
Range: Melee
Movement type: Cavalry
Special: Attacks faster at lower hit points.
Tier 9: Spell shield, damage reduction, resistant skin.